Work Showcase · NOD Games (3MERGED)

Arena-Z Ecosystem:
Four Titles, One System.

Role
Art Lead · Brand Designer · Community Ops
Company
NOD Games (3MERGED)
Timeline
2023–Present
Titles
LOK · LOKC · LOKH · TNO

Not a case study. Just the work. Brand systems, character art, campaign creative, web builds, event collateral, media kits. Four titles running at the same time, one designer covering all of it.

The Brand
That Holds
Everything.

Brand Guidelines Social Media Community Content Event Banners

LOK is the flagship title, the one with the most history and the most eyes on it. When I came in, the priority was getting the brand documented properly. I built and maintained the full LOK Brand Guidelines, set up the internal asset page on Notion, and put together the Corporate Media Kit so anyone on the team could actually find and use what they needed.

From there it was ongoing production: auditing and updating social profiles across Facebook and Instagram, setting up cross-posting from Twitter/X, refreshing the Linktree. Season to season: skin reveal banners, X thread assets, event relay graphics, CVC seasonal content. Different campaigns, same system underneath.

The work isn't flashy. It just has to be right every time.

Brand & Documentation
  • Full LOK Brand Guidelines (Google Drive)
  • Internal brand asset page (Notion)
  • Corporate Media Kit
  • Logo & font reference library
Social & Community
  • Facebook & Instagram profile audit + updates
  • Twitter/X to Facebook & IG cross-post setup
  • Linktree refresh
  • Twitter GIFs (uploaded to Tenor)
  • Social post templates & content calendar
Campaign Creative
  • Skin reveal banners (Gargantua, DSA)
  • X thread banners
  • Event relay banners
  • CVC seasonal content

Launch
Infrastructure,
Built Right.

Landing Page Media Kit Social Banners Campaign

LOKC was moving fast toward launch and needed the fundamentals in place quickly. I handled the responsive design for lokchronicle.com, caught mobile layout issues before they shipped, and worked directly with the dev team to get them fixed. The media kit on Notion (logos, high-res images, brand guidelines) was built to be press-ready from day one.

On the content side: social banners, X end-thread assets, Medium article drafts. I coordinated the posting schedule with the community team and kept the Notion calendar updated so nothing got missed.

I also kept an eye on campaign performance through Firebase and Google Analytics, tracking where users were dropping off and adjusting ad creatives based on what was actually happening.

Web & Product
  • Landing page responsive design (lokchronicle.com)
  • Mobile layout issue flagging & dev coordination
Brand & Media
  • LOKC Media Kit (Notion)
  • Official logo & image library
  • Brand guidelines document
Content & Performance
  • Social banners & X end-thread assets
  • Medium article drafts
  • Social scheduling calendar (Notion)
  • Firebase & Google Analytics monitoring
  • Ad creative iteration based on data

Art.
From zero.

Character Design Legendary Hunter Redesigns Game UI App Store Creative Google Ads Seasonal Events

LOKH was the most illustration-heavy work I did across the whole ecosystem. I created the original character lineup from scratch: Cleo, Lina, Vera. NPC character sheets, legendary dialogue images, prologue art, stage illustrations. Each season brought new variants: holiday sets, event-specific designs, the works.

I also redesigned all 10 Legendary Hunters, taking the existing lineup and rebuilding each one in Stable Diffusion with manual polish on top. Beyond character art, I worked on the game UI too, improving screens and visual elements throughout. The game intro sequence and full tutorial screens were a separate project, designed and illustrated from October through December 2025.

For marketing: App Store images, Google Ads creatives, arena-z.gg game page thumbnails, loading videos in both mobile formats, and the iOS App Store launch banner. LOKH ended up being the most output-heavy title across the whole project.

Character Art
  • Original characters: Cleo, Lina, Vera
  • Full redesign of all 10 Legendary Hunters (Stable Diffusion + manual polish)
  • NPC character sheets
  • Legendary character dialogue images
  • Prologue illustrations
  • Stage character art
  • Holiday + seasonal variants
Game & UI
  • Game UI improvements & screen redesigns
  • Game intro sequence (illustrated)
  • Tutorial screens & mockups (Oct–Dec 2025)
  • Season 5: Happy New Hunt
  • Season 6: Whispers Before Dawn
  • Season 7: Spring Semester Runway
Marketing & Store
  • App Store images (iOS)
  • Google Ads creatives
  • Loading video (1080×2400 + 1080×1920)
  • iOS App Store launch banner
  • arena-z.gg game page thumbnails
  • LOKH Media Kit & branding page

Web3 Design
in the Wild.

Brand Identity Campaign Creative NFT Art KOL Campaign Epic Games

TNO is the Web3 title in the ecosystem, and I built the brand from the ground up: visual identity, campaign creative, web presence, all of it. The landing page on Bonfire has real platform constraints, but I rebuilt it anyway: swapped out videos, rearranged sections, added a weapon skin preview gallery, integrated the Arena-Z and 3MERGED logos, and figured out a mobile workaround that held up.

Campaign-wise, I produced banners for minting announcements, new weapon skin drops, and mission events. I created NFT art for holders, designed the Epic Games store listing visuals, and put together the "Forge Your Glory" KOL materials, assets that could be handed to creators and used as-is. The collections page on theneworder.io and the Linktree stayed updated throughout.

TNO has a distinct visual language from everything else in the ecosystem. The challenge was keeping it sharp across web, social, and NFT formats without it getting diluted.

Brand Identity
  • Full TNO brand identity (built from scratch)
  • TNO Media Kit (Notion)
  • Arena-Z + 3MERGED logo integration
Campaign Creative
  • Minting announcement banners
  • New weapon skin drop campaign assets
  • Mission event banners
  • KOL campaign: "Forge Your Glory" materials
  • NFT art for holders
Web & Store
  • TNO landing page on Bonfire (full redesign)
  • Epic Games store listing visuals
  • Collections page (theneworder.io)
  • Weapon skin preview gallery
  • Responsive mobile workaround
  • Linktree update

The work
between
the work.

01
Media Kits

Built and maintained media kits for every title (Arena-Z, LOK, LOKC, LOKH, TNO, and 3MERGED), all on Notion, kept updated as campaigns moved.

02
Q1 2026 Newsletter

Wrote and compiled the Q1 2026 newsletter spanning all active titles, sent via Brevo. One doc, all four titles, one send.

03
Brand Voice Skill

Wrote the Arena-Z Brand Voice Claude Skill, a custom AI writing tool so anyone producing copy for the ecosystem was working from the same voice. Built it before we had consistency problems, not after.

04
Social Consolidation

Worked on the Arena-Z social account unification strategy: standardizing handles, bio copy, and visual identity across all four titles so the accounts actually looked like they belonged to the same company.

05
AI Art Direction

Set up the local Stable Diffusion pipeline, directed AI-generated character art with manual polish on top, and used AI tools as part of everyday production across all titles. Not as a shortcut, just as part of how the work got done.

06
Performance Tracking

Tracked LOKC and LOKH paid campaigns through Firebase and Google Analytics, spotted where users were dropping off, and fed that back into ad creative revisions. The data was useful. I used it.